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She allows and even encourages an aggressive approach, rewarding culture for every enemy kill.
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Gorgo (Greece) is heavily geared towards a cultural victory and can hold her own even against S-Tier civs. So many great minds poise Brazil for any victory, though culture is Pedro's predilection. He's also incredibly proud of his Great People and can generate them at an astounding rate. Pedro II (Brazil) Pedro utilizes his land's rainforest terrain to maximize faith, culture, and gold adjacency bonuses. The monetary profits from this layout make any victory possible. Settling along coasts and adjoining rivers is the best strategy, amassing land and maximizing science, culture, and production yields. International trade routes accrue culture while domestic routes maintain loyalty. Wilhelmina (Dutch/Netherlands) Wilhelmina places great importance on trade. Egypt's bountiful trade routes will ensure monetary security and bolster friendships with other powerful nations, setting this civ up for well-rounded victory paths. It culminates a list of well-rounded civs, and civs that dominate their chosen path to victory.Ĭleopatra (Egypt) As Queen of the Nile, Cleopatra gets district and wonder bonuses for building along rivers. That's why there's the A-Tier, which is basically a continuation of the S-Tier. With a strong domestic trade boosting culture and finances, Persia is flexible in its path to victory, making it a formidable adversary on the Civ 6 tier list. Moreover, Gilgamesh's leader ability entices other civs to ally with Sumeria for the joint war benefits, leaving him few adversaries and providing backup for the few enemies he does accrue.Ĭyrus (Persia) utilizes the element of surprise when waging war, making him a precarious neighbor. Placing Ziggurats along river banks capitalizes on science and culture. Gilgamesh (Sumeria) is a quick starter civ, with their unique war-carts and Ziggurats accessible from the first turn. RELATED: Warhammer Design Codes In Animal Crossing: New Horizons With Barbarossa's predilection for conquering city-states and Germany's unique U-Boat unit capable of devasting enemy coastal cities, Germany is also predisposed to victory on all fronts. Combined with Peter's leader ability, The Great Embassy, absorbing Science and Culture from more advanced civs, Russia can easily achieve every victory path.įrederick Barbarossa (Germany) Germany has a superior production rate, putting it ahead of the game from all other civs.
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Peter I (Russia) Russia holds a phenomenal aptitude for expansion between the Mother Russia ability granting extra tiles and Larvas, improved holy sites, accruing even more land. With two specialty units simultaneously available, an immunity to war-weariness, and the ability to heal upon capturing wonders, Alexander is primed to wage a game-long war and win. Moreover, district adjacency bonuses encourage compact cities, which is great for defending and expanding cities.Īlexander (Macedon) gets lots of conquering bonuses and unique military enhancement, making the Macedonian civ a natural warmonger. Japan's unique Electronics Factory ramps up production even more. Hojo incurs a +50% Production for Encampments, Holy Sites, and Theater squares. Furthermore, Japan's specialty unit, Samurai, don't suffer combat penalties upon losing health. Japan's military receives bonuses for land units adjacent to water tiles and naval units in shallow water. Hojo Tokimune (Japan) is currently considered the strongest and most well-rounded civ in the game. The creme de la crop of civ leaders, their prowess in domination allows them to seize other victories just as effortlessly.
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